In this Megaman I decided to give the background a bigger role.
While I was looking at some screenshots to make another Megaman
illustration, I found this one from a GameBoy version and it got me
thinking. I liked it from the beginning because a saw all the stuff that
could be reworked in a 3D environment, the deep atmosphere and the
effects that I could experiment with here got me working on it
immediately.

The environment here received a huge attention. I spent many days
slowly working on it, this couldn't be rushed because I wanted this
detailed, mechanical and dirty background.
After building up the background I continued on the electric bolt. Here I started to make electric noises
while painting and humming a Megaman boss fight song.
Some times in the middle of the painting, I would stop for a moment and play the classic Megaman games to try to relive the feelings the game gave me as a child, this would always help me to bring something new to the work.
So after adding some lightning effects and having the
background practically finished, I started then to work on the actual
character. In contrast to the other Megaman I made, this one felt more
"sparkly" and "techy", this gave me the headpoint to make another
Megaman in a similar style.
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The Final Work |